Unity 3D has not been out for more than 10 years and it has taken over the game development industry. It’s not just helping indie developers and hobbyists make games, it’s becoming the standard way to make AAA games, such as Assassin’s creed:
Unity3D is starting to enter the movie industry. Checkout this short film named Adam, made entirely with Unity 3D, and it’s playing in real-time contrary to the majority of short films which are pre-rendered:
How about Virtual Reality. It all starts in 2016. All the major players are in the race. You’ve got Sony’s Playstation VR (for $399 only!), Facebook’s Oculus Rift, HTC Vive, Samsung VR, Microsoft Hololens to name a few.
Unity3D allows you to publish to the majority of these platforms, using the skills you already got while making apps for mobile (iOS, Android) and PC, Linux! Isn’t it great?!
The Unity community is creating some crazy fun stuff in Virtual Reality across so many game genres and art styles!
What does this mean and how can you benefit from it?
Let’s just say that your skills as a Unity developer and artist are not limited to videos games anymore. Your knowledge of Unity will open the doors to new jobs in the film industry, as an employee, but also as an entrepreneur, as big movie companies will require new skills, new startups will be acquired.
As for the Virtual Reality industry, and Augmented Reality, this sector is too new to know what’s going to happen but with the announcement of Playstation VR for $399, you’re only a step away from creating apps and games using Unity 3D while targeting this console. And I am not mentioning the competition such as Oculus Rift and Samsung VR which you can also make apps and games using Unity 3D.
Do you think mobile game apps will still be a big thing or should we start looking into making VR games?
Let me say it right there: Mobile apps are here to stay. The market is getting more mature as time goes by, which means, it’s harder to get in and succeed, but it’s definitely doable as many people are doing it. Just look at the “best new games” section under the iTunes app store, and look at the new independent developers that have made their first or second game and been featured by Apple!
Now it will be easier to get your game seen in the Virtual Reality industry because the market is less saturated, but it’s more of a gamble because we don’t know how big the VR market will be, or when it will be.
Having said that. You should not abandon the mobile game apps market. Think about it as being a different market. People will play on the VR consoles and on the mobile phones, it’s a different market.
Let’s say you’re waiting in line at Starbucks, or you’re in the bathroom doing you know what! Ain’t going to play a VR game on the toilet seat, will you?!
People will continue to play games on phones.
Also you need to think of it as a community. People that know your brand on the phone will love to play your games on the VR system, and vice-versa.
Build a strong community of fans, they will love what you do on any platforms, whether they are already out or not.
What’s your take on this?
The future is bright with Unity3D, make sure you focus your efforts on this platform.
Will Virtual Reality fly this time?
This is what average consumers, video game players are wondering, and also game / app developers. Should dev teams jump in early or it’s a waste of time and money?
In the past, there has been many attempts to bring the world of Virtual Reality to the average consumer. It has failed every single time, I’m going to throw a few product names from the 90′s and you won’t even blink:
Nintendo Virtual Boy, iGlasses (nop, Apple didn’t come with the “i” first), VFX-1, and Virtuality. Prices were pretty reasonable too, ranging from $600 to $2K.
In 2016, we’ve got tons of new, promising Virtual Reality (VR) devices coming out. To name a few, we’ve got Oculus Rift, HTC Vive, Playstation VR, Meta, and Microsoft Hololens.
The world of Virtual Reality has never been so close to become a reality.
But anyone who looks at the past is asking the same question:
Will Virtual Reality finally take off this time or it’s just a fad?
This is the million dollar question. (more like a trillion dollar question, adjusting for upcoming years standards)
Looking at the Virtual Reality devices from the 90′s, we can quickly see that the major reasons why they failed to become everyday’s devices is that the time was not right. Computer Graphics Imagery (CGI) was still in its debut and could not be up to the task of simulating reality.
But let’s leave the 90′s VR gadgets in the past and look at todays’ gadgets.
We’ve arrived to a point where we can simulate the real world in real time.
If you haven’t looked at what today’s game engines can do, I invite you to take a look at Unity’s real-time demo of Adam, presented at GDC 2016.
Since the iPhone and Android smartphones came out in 2007, there hasn’t really been any new devices that’s made it the the main stream. Sure, many devices have seen the light of the day and have somewhat seen a glimpse of success, but nothing compared to the smartphones.
Let’s take a look at some of the major products that have come out since:
- Smartwatches such as the Apple Watch and Samsung Gear
- Smart straps such as the Fitbit, Jawbone Up, and Nike+ Fuel
- Tough cameras such as the GoPro, and Polaroid cube
- Drones (most of them are glorified RC vehicles)
- The curious case of the Google Glass
Why would the upcoming VR products make it this time?
Nobody is talking about it. Why is it different this time?
- Big players are investing real money (billions) into Virtual Reality.
- Again big players, they are raising the attention of the general public, creating a network effect. More people are aware of it and are discussing it which creates a ripple effect where everyone’s talking about it, and potentially getting a device, making VR available in every household.
- Today’s real-time computer generated imagery has the power of being indiscernible from reality
- hand tracking. Products like Meta actually understand your intent by having your tracking your hand gestures.
- We’ve seen demos of people using these devices and freaking out! Yes, this is the first time in history that people’s brain believe VR output feels real. This alone can be the tipping point.
- The devices look weird, if not unnatural. I mean, take a look at Oculus Rift or Playstation VR… The devices are just oversized boxes you strap around your eyes. Is this the best they could come up with!!!
- Google has dropped the ball on Virtual Reality with their failed Google Glass project and is now betting on Augmented Reality, having investing half a billion dollar on MagicLeap (yes, nobody really knows what they’re up to and that’s freaking people out! In a good way…)
- No major company is talking how and why it’s going to happen this time.
- Unlike smartphones, you can’t take the product outdoors. Do you see yourself walk in the streets with a Samsung VR device wrapped around your head? You’ll bump into the first pole you’ll encounter.
- Apple, THE major player in the gadget industry is nowhere to be found. As usual, they are waiting for other companies to make mistakes first and jump in when the time is right.. if there is such a time EVER.
What is www.AppsFresh.com going to do about Virtual Reality?
Well, at this time it’s a gamble. You bet for or against VR by either staying away from it or putting time and money into it.
The AppsFresh team is excited about Virtual Reality and we’re going in, the smart way. We’re not going to drop what we’re doing and jump into VR. No way José! We’re extending what we’re already doing.
We’re creating games and apps, source codes and courses. We’ll reuse our knowledge and focus on the tools that can be used for what we’re already doing and just adding VR to the mix.
And right now this tool is Unity. That’s right, we’re going to focus on Unity source codes and course for the upcoming years because we can create courses, source codes, and graphics that can be published on mobile platforms (iOS and Android), video game consoles (Playstation, Xbox), and Virtual Reality devices (oculus Rift, HTC Vive, Samsung VR to name a few).
We believe you should do the same.
What’s your take on Virtual Reality and what would you want to do with it?Learn More
Making games is fun. Publishing games is even more fun. Monetizing games is a must. Marketing is not as much fun but it's what keeps your game biz afloat.
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