Mobile App Flipping Podcast Episodes

Mobile games and apps reskinning podcast

  • Episode 27: Interview with Stav Zilbershtein, the CEO of SellMyApp.com, a source code marketplace. Listen to how his platform is differentiating itself from Chupamobile or Apptopia, and hear his point of view of the future of indie app development
  • Episode 26: Retrospective on 2015. New strategies for 2016.
  • Episode 25: Lessons from 2014 App Reskinning Business and Planning 2015
  • Episode 24: Nicole Halloween App Reskinning Tournament 2014 Winner.
  • Episode 23: App Reskinning Tournament Winner giving away all his tips.
  • Episode 22: Source Codes Do’s and Don’ts, App Tournament update and Courses for Kids.
  • Episode 21: Unity 3D is powerful at making quick good looking games.
    Listen to how Simon Crack pulls millions of downloads using Unity in this podcast episode.
  • Episode 20: Hard work pays off. Listen how Kerr started taking app reskinning courses and finally made it to the top educational apps in several countries using the Freaking Math code.
  • Episode 19: Sergio made his first iOS game in a week and reach #1 spot in the Japanese iTunes charts. He is giving all his secrets away!
  • Episode 18: Yohann explains a quick and simple trick that can boost your app or game rank higher in the Paid App section of the iTunes App Store.
  • Episode 17: The 2048 game has reached #1 spot in all app store. Now is the time to ride the 2048 trends. Yohann talks about the different 2048 source code clones available for reskinning.
  • Episode 16: Interviewing Gloryvee, entrepreneur, rocking the mobile app stores. Listen how you can resurrect a dead mobile app, get millions of downloads and a 6-figure revenue out of it by keep reskinning it for different holiday seasons! Gloryvee shares priceless secret with us. An episode you can’t afford to miss! Also Gloryvee is kind enough to offer free private mobile coaching to one lucky winner. Thank you Gloryvee!
  • Episode 15: Interviewing Sean Nam, CEO of TheAppRepublic.com, he explains how he has been reskinning the extended version of the Casino Slot source code, without any outside help. Commando Style! Also, Sean is giving away a free guide for anyone wanting to get into game reskinning – http://bit.ly/7tipsapp
  • Episode 14: Interviewing Vin, CEO of StartAppYard.com, seller of the famous flappy bird clone source code.The amazing story of the Flappy Bird game and the fact that it has been removed from the App Store and Google Play store has brought a huge gap in the mobile game industry. This Flappy Bird clone source code has been the answer to many as several interesting clones have been populating the market lately.
    Also Vin is kind enough to give away the source code of a “4 pics 1 word” iOS full source code for free. Just listen to the interview to know how to get it.
  • Episode 13: Here is how to increase user retention by 65% by adding 10 simple line of codes.Listen to Alex Mussafi from Nextpeer. Quick and easy way to add cross-platform multiplayer, challenges, tournaments, leaderboards, game streams, and Facebook integration.Also don’t miss the opportunity to get free visibility for your game by listening to the podcast. What?! You don’t want free promotion for your games? yea, I thought so… ;)
  • Episode 12: Learn how Doron David, a project manager, successfully leads his mobile app reskinning business to success. He also was generous enough to give live coaching lessons to one lucky winner and bring him or her to the next level! Make sure you listen to the episode to learn how to apply, cheers!
  • Episode 11: Steve Young, host of the Mobile App Chat podcast, shares with us what his experience creating his first iPhone game reskin, following the step by step online video course to create an iPhone Pinball game. Listen how he now ranks number 1 in the app store for the search word Kickboxer.
  • Episode 10: Interview with Jeff Pavacic. Learn how Jeff, CEO of AppFanntastic, has a successful reskinning app business and hear how he’s teaching his wife to do the same to increase revenues. Also learn how he hires freelancers to speed up the reskinning process. Make sure to get the freebies on AppFresh.us, Jeff is giving away some of his amazing game graphics and special effects. Thanks Jeff!
  • Episode 9: Interview with William Jones who uses the infamous vegas slot machine game template. Hear why it’s so important to not miss any step in the reskinning process. Also listen to the whole interview as we have amazing Lunatik stylus pens for your iPhone or iPad to win in the free raffle. Cheers!
  • Episode 8: Racking 6-figure downloads with Brett’s Temple Invasion source code – Listen How Brett Wash gets 6 figure downloads with an easy to reskin ‘Shoot Them up’ source code named Temple Invasion. Listen to the episode to learn how you can enter the raffle and win this amazing source code.
  • Episode 7: Listen How Oliver Saylor owns 2 mobile app companies and manages more than 15 freelancers to get things done faster. He also shares a simple app store trick to quickly boost your downloads. Don’t forget to grab the freebies he gave away on AppFresh.us, plenty of high quality iPhone 5 placeholders on all imaginable angles. Perfect for animations or presentations. You won’t find this anywhere else!
  • Episode 6: Meet Austin Church, CEO of BrightNewt, world’s top reskinning source codes
  • Episode 5: Vlad Ukis ingeniously reskins medical apps
  • Episode 4: Jesse Davis – Quick reskinning using asset packages
  • Episode 3: Flipping Apps with Patrick Schroeder
  • Episode 2: Tyler Kessler Flips iPhone Games
  • Episode 1: Mobile App Flipping Podcast – Goals

 

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The Future of Entertainment Development: Unity 3D

 

Unity 3D has not been out for more than 10 years and it has taken over the game development industry. It’s not just helping indie developers and hobbyists make games, it’s becoming the standard way to make AAA games, such as Assassin’s creed:

 

Assasin's Creed made with Unity 3D

 

Unity3D is starting to enter the movie industry. Checkout this short film named Adam, made entirely with Unity 3D, and it’s playing in real-time contrary to the majority of short films which are pre-rendered:

https://www.youtube.com/watch?v=44M7JsKqwow

gdc 2016 adam demo

How about Virtual Reality. It all starts in 2016. All the major players are in the race. You’ve got Sony’s Playstation VR (for $399 only!),  Facebook’s Oculus Rift, HTC Vive, Samsung VR, Microsoft Hololens to name a few.

Guess what?

Unity3D allows you to publish to the majority of these platforms, using the skills you already got while making apps for mobile (iOS, Android) and PC, Linux! Isn’t it great?!

The Unity community is creating some crazy fun stuff in Virtual Reality across so many game genres and art styles!

https://www.youtube.com/watch?v=TsJLAOryjUY

vr-demo

What does this mean and how can you benefit from it?

Let’s just say that your skills as a Unity developer and artist are not limited to videos games anymore. Your knowledge of Unity will open the doors to new jobs in the film industry, as an employee, but also as an entrepreneur, as big movie companies will require new skills, new startups will be acquired.

As for the Virtual Reality industry, and Augmented Reality, this sector is too new to know what’s going to happen but with the announcement of Playstation VR for $399, you’re only a step away from creating apps and games using Unity 3D while targeting this console. And I am not mentioning the competition such as Oculus Rift and Samsung VR which you can also make apps and games using Unity 3D.

 

Do you think mobile game apps will still be a big thing or should we start looking into making VR games?

Let me say it right there: Mobile apps are here to stay. The market is getting more mature as time goes by, which means, it’s harder to get in and succeed, but it’s definitely doable as many people are doing it. Just look at the “best new games” section under the iTunes app store, and look at the new independent developers that have made their first or second game and been featured by Apple!

Now it will be easier to get your game seen in the Virtual Reality industry because the market is less saturated, but it’s more of a gamble because we don’t know how big the VR market will be, or when it will be.

Having said that. You should not abandon the mobile game apps market. Think about it as being a different market. People will play on the VR consoles and on the mobile phones, it’s a different market.

Let’s say you’re waiting in line at Starbucks, or you’re in the bathroom doing you know what! Ain’t going to play a VR game on the toilet seat, will you?!

People will continue to play games on phones.

Also you need to think of it as a community. People that know your brand on the phone will love to play your games on the VR system, and vice-versa.

Build a strong community of fans, they will love what you do on any platforms, whether they are already out or not.

 

What’s your take on this?

 

The future is bright with Unity3D, make sure you focus your efforts on this platform.

 

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Will Virtual Reality take off this time? Dev teams wonder

Will Virtual Reality fly this time?

This is what average consumers, video game players are wondering, and also game / app developers. Should dev teams jump in early or it’s a waste of time and money?
VR-2016

In the past, there has been many attempts to bring the world of Virtual Reality to the average consumer. It has failed every single time, I’m going to throw a few product names from the 90′s and you won’t even blink:
Nintendo Virtual Boy, iGlasses (nop, Apple didn’t come with the “i” first), VFX-1, and Virtuality. Prices were pretty reasonable too, ranging from $600 to $2K.

In 2016, we’ve got tons of new, promising Virtual Reality (VR) devices coming out. To name a few, we’ve got Oculus Rift, HTC Vive, Playstation VR, Meta, and Microsoft Hololens.
The world of Virtual Reality has never been so close to become a reality.
But anyone who looks at the past is asking the same question:

Will Virtual Reality finally take off this time or it’s just a fad?

This is the million dollar question. (more like a trillion dollar question, adjusting for upcoming years standards)

Looking at the Virtual Reality devices from the 90′s, we can quickly see that the major reasons why they failed to become everyday’s devices is that the time was not right. Computer Graphics Imagery (CGI) was still in its debut and could not be up to the task of simulating reality.

But let’s leave the 90′s VR gadgets in the past and look at todays’ gadgets.
We’ve arrived to a point where we can simulate the real world in real time.
If you haven’t looked at what today’s game engines can do, I invite you to take a look at Unity’s real-time demo of Adam, presented at GDC 2016.
Since the iPhone and Android smartphones came out in 2007, there hasn’t really been any new devices that’s made it the the main stream. Sure, many devices have seen the light of the day and have somewhat seen a glimpse of success, but nothing compared to the smartphones.
Let’s take a look at some of the major products that have come out since:

- Smartwatches such as the Apple Watch and Samsung Gear
- Smart straps such as the Fitbit, Jawbone Up, and Nike+ Fuel
- Tough cameras such as the GoPro, and Polaroid cube
- Drones (most of them are glorified RC vehicles)
- The curious case of the Google Glass

Why would the upcoming VR products make it this time?
Nobody is talking about it. Why is it different this time?

Pros:
- Big players are investing real money (billions) into Virtual Reality.
- Again big players, they are raising the attention of the general public, creating a network effect. More people are aware of it and are discussing it which creates a ripple effect where everyone’s talking about it, and potentially getting a device, making VR available in every household.
- Today’s real-time computer generated imagery has the power of being indiscernible from reality
- hand tracking. Products like Meta actually understand your intent by having your tracking your hand gestures.
- We’ve seen demos of people using these devices and freaking out! Yes, this is the first time in history that people’s brain believe VR output feels real. This alone can be the tipping point.

Cons:
- The devices look weird, if not unnatural. I mean, take a look at Oculus Rift or Playstation VR… The devices are just oversized boxes you strap around your eyes. Is this the best they could come up with!!!
- Google has dropped the ball on Virtual Reality with their failed Google Glass project and is now betting on Augmented Reality, having investing half a billion dollar on MagicLeap (yes, nobody really knows what they’re up to and that’s freaking people out! In a good way…)
- No major company is talking how and why it’s going to happen this time.
- Unlike smartphones, you can’t take the product outdoors. Do you see yourself walk in the streets with a Samsung VR device wrapped around your head? You’ll bump into the first pole you’ll encounter.
- Apple, THE major player in the gadget industry is nowhere to be found. As usual, they are waiting for other companies to make mistakes first and jump in when the time is right.. if there is such a time EVER.

What is www.AppsFresh.com going to do about Virtual Reality?
Well, at this time it’s a gamble. You bet for or against VR by either staying away from it or putting time and money into it.
The AppsFresh team is excited about Virtual Reality and we’re going in, the smart way. We’re not going to drop what we’re doing and jump into VR. No way José! We’re extending what we’re already doing.
We’re creating games and apps, source codes and courses. We’ll reuse our knowledge and focus on the tools that can be used for what we’re already doing and just adding VR to the mix.
And right now this tool is Unity. That’s right, we’re going to focus on Unity source codes and course for the upcoming years because we can create courses, source codes, and graphics that can be published on mobile platforms (iOS and Android), video game consoles (Playstation, Xbox), and Virtual Reality devices (oculus Rift, HTC Vive, Samsung VR to name a few).
We believe you should do the same.

What’s your take on Virtual Reality and what would you want to do with it?

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In the Mobile App Store, App Screenshots are What a Poster is to a Movie.

Making games is fun. Publishing games is even more fun. Monetizing games is a must. Marketing is not as much fun but it's what keeps your game biz afloat.

Unity Courses and Source Codes

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