Jumpy Line Source Code Clone made with Unity

The Jumpy Line source code clone is finally here!

AppsFresh presents "Amazing Dots", an improved source code clone of the top Jumpy Line game with extra features the original game does not have.

Amazing Dots has been created with Unity. It is meant to be cross-platform, iOS, Android and Amazon.

Follow this link and see our version of the Jumpy Line source code clone in action on Google Play Store:


What features/functionalities are present in the Jumpy Line Source Code clone?

Chartboost interstitial ad, and admob ad banner
Rate game button for virality
Works on all iPhones and all iPads device (retina and non retina), Android (Google Play Store) and Amazon
Share functionality on Twitter
Jumpy line game template and settings fully customizable
Game made with Unity
Extra life functionality with outer protection rings
Reward system: Upgrade your character
Multiple enemy types: standard speed, fast speed and backward speed
Dynamic background colors easy to edit
Jumpy Line source code clone is made for easy reskinning, with the least amount of images possible
Best score
Remove Ads


Please read:
This is a clone of the mechanics. You can re-use the graphic images, menus and sounds.



Use common sense and do not make a blatant copy/reskin of the original. In brief, if you do not want your app rejected by Apple, in this case, you will need to find a game title, assets, character that do not look like the original Jumpy Line game.


Here's a "How to Reskin the Jumpy Line source code clone" guide:



Open the project folder with Unity 4.6+ (best too use Unity 5.x)

There are 2 scenes located under the Assets folder.
- Play scene: the game play scene, game over and main menu
- reward scene: the character rewards screen

Advertising:
Open the “menu” scene in the assets folder, click on the UIManager game object.
Look for the settings in the inspector tab.

Chartboost: In the top main menu bar of Unity, you will see a menu named
“Chartboost”, click on it then click on edit settings. The settings will appear in the
inspector. Change the iOS or Android chartboost app ID and app signature.
Make sure to go to the “chartboost” website and enter the “more apps” sections, and
fill it up with some apps so that they appear when the player clicks “more apps”
button in the main menu.

Google Admob:
Open the “menu” scene in the assets folder, click on the UIManager game object.
Look for the settings in the inspector tab.
You will find the ADMOB_BANNER_ID

Twitter:
Open the “menu” scene in the assets folder, click on the UIManager game object.
Look for the settings in the inspector tab.
You will find the Twitter message to change named: TWITTER_MESSAGE

Rate / Review the app:
Open the “menu” scene in the assets folder, click on the UIManager game object.
Look for the settings in the inspector tab.
APP_ID_ITUNES_CONNECT entry: change it to your iTunes connect app bundle
number.
APP_ID_GOOGLE_PLAY entry: change it to your google play app ID

Leaderboard:
Open the “menu” scene in the assets folder, click on the UIManager game object.
Look for the settings in the inspector tab.
LEADERBOARD_ID entry: change it to your iTunes connect leaderboard ID or your
google play leaderboard ID.

Images:
location: all image files are located within the following folder: Assets/images/

Sounds:
location: all sound files are located within the following folder: Assets/Sounds/
There is no copyrights on the sounds. Feel free to reuse them or don’t modify them
at all.

Unity settings:
Make sure you change the Unity “player settings”, add your game name, game app
ID, and game icon.

Building for iOS:
Make sure Unity is set to iOS, then click on build inside Unity.
Open the built project within Xcode. Add the GoogleMobileAds.framework to the
project (we added it for you at the root of the project, or go get the latest on the
developers.google.com website)
add these frameworks in Xcode build phase:
AdSupport
AudioToolbox
AVFoundation
CoreGraphics
CoreMedia
CoreTelephony
EventKit
EventKitUI
MessageUI
StoreKit
SystemConfiguration
Go to the build settings of the Xcode project, look for the entry “Enable modules” and
set it to Yes.

Make sure you have added your certificate and provisioning profiles otherwise you
won’t be able to test the REMOVE ADS in-app purchase.

In your iPhone or iPad, make sure you have signed out of the real app store and real
game center, and that you are using a test user you created in iTunes connect “roles
and users” section.
You can now run your Jumpy Line game source code clone.

Difficulty Level

Easy

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Product Description Price Add to Cart
Jumpy Line Source Code clone made with Unity
License: Individual License (one time use)
Jumpy Line Source Code Individual License (game made with Unity)
$99
Jumpy Line Source Code clone made with Unity
License: Unlimited License
Jumpy Line Source Code Unlimited License (game made with Unity)
$149